Concept / Voxel modeling

Voxel modeling

A 3D modeling method that builds form from cubic volume elements

A 3D modeling method that builds form from cubic volume elements.

A phrase to start with

Directs form toward volume built from cubic elements.

Appearance and effects

Small cubic steps form a gridlike three-dimensional shape.

Visual traits

  • Cubic elements
  • Grid
  • Steps

Expected changes

  • Gridlike steps are more likely to appear
  • Cubic construction is more likely to be visible

Five examples

1 — Medium-sized dog
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2 — Cat
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3 — Teenage boy
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4 — Unoccupied interior
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5 — Valley with a river and mountain ranges
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Meaning and scope

Definition

Voxel modeling constructs 3D form by adding or removing small volume elements on a regular grid. It does not determine 2D pixel art, a particular game, materials, or lighting.

In more detail

Small cubic steps and gridlike outlines create three-dimensional volume. Voxel size, color, and density can be chosen separately. It is distinct from continuous surfaces and merely low-resolution imagery.

Includes

  • Volume built from gridlike elements
  • Form with visible cubic steps

Excludes

  • Two-dimensional pixel images
  • Form made only of continuous surfaces
  • A particular game aesthetic

What this does not imply

  • 2D pixel art
  • A particular game
  • A particular color

Variability

Element size can be adjusted separately.

Usage and adjustments

Usage

  • Show a grid of volume elements

Distinguish similar expressions

  • Specify color and lighting separately

Typical uses

  • Create gridlike three-dimensional forms

Possible failure modes

  • It becomes a flat pixel image
  • The grid disappears into smooth surfaces

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