Concept / Cel rendering

Cel rendering

A 3D rendering method that separates shading into a few flat color areas

A 3D rendering method that separates shading into a few flat color areas.

A phrase to start with

Directs light and shade toward flat stepped color areas.

Appearance and effects

Lights and shadows separate clearly into flat color areas.

Visual traits

  • Stepped shading
  • Flat color areas
  • Clear boundaries

Expected changes

  • Shading boundaries are more likely to become clear
  • Smooth gradients are less likely

Five examples

1 — Medium-sized dog
Open image ↗
2 — Cat
Open image ↗
3 — Teenage boy
Open image ↗
4 — Unoccupied interior
Open image ↗
5 — Valley with a river and mountain ranges
Open image ↗

Meaning and scope

Definition

Cel rendering images light and shade as clearly separated color areas rather than smooth continuous gradients. It does not determine 2D animation production, outlines, or a particular work style.

In more detail

Light and shadow switch in steps so surface color reads as flat. Outlines, color count, material, and subject remain separate choices. It is distinct from realistic continuous shading and the production process of 2D cels.

Includes

  • Stepped light and shade
  • Flat-shaded 3D imaging

Excludes

  • 2D cel production
  • Required outlines
  • Realistic continuous gradients

What this does not imply

  • Outlines
  • 2D animation
  • A particular work style

Variability

Color count and outlines can be adjusted separately.

Usage and adjustments

Usage

  • Separate shading into steps

Distinguish similar expressions

  • Specify outlines separately

Typical uses

  • Create flat
  • clear shading

Possible failure modes

  • It becomes merely flat color
  • It returns to continuous shading

Content updated:

From the same theme

Items linked through explicit membership in the same theme.