Concept / Real-time rendering

Real-time rendering

Rendering that continually draws an interactive scene with short response time

Rendering that continually draws an interactive scene with short response time.

A phrase to start with

Requests an interactively updating rendering mode.

Appearance and effects

The image is treated as an interactive 3D display responsive to scene changes.

Visual traits

  • Interactive updates
  • Quality-performance balance
  • Dynamic scene

Expected changes

  • The scene is more likely to be treated as dynamic
  • The quality-workload balance is more likely to be considered

Five examples

1 — Medium-sized dog
Open image ↗
2 — Cat
Open image ↗
3 — Teenage boy
Open image ↗
4 — Unoccupied interior
Open image ↗
5 — Valley with a river and mountain ranges
Open image ↗

Meaning and scope

Definition

It is a rendering mode that continually updates images as a scene changes. It does not guarantee a particular frame rate, feature, or image quality.

In more detail

It specifies interactive display with attention to the balance of image quality and computational work. Subject, composition, and a specific engine remain separately selectable.

Includes

  • Continuously updated interactive rendering

Excludes

  • A particular performance value
  • A requirement for ray tracing

What this does not imply

  • A particular frame rate
  • A particular platform
  • A particular light-transport method

Variability

Actual performance varies with scene, hardware, and settings.

Usage and adjustments

Usage

  • Intend interactive updates
  • Specify performance targets and engine separately

Distinguish similar expressions

  • Add ray tracing when specifying a reflection and shadow method

Typical uses

  • Display an interactive 3D scene

Possible failure modes

  • It is expressed as a performance guarantee
  • It is confused with the content of a still image

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