Concept / Ray tracing

Ray tracing

A rendering method that traces light paths to calculate reflection and shadow

A rendering method that traces light paths to calculate reflection and shadow.

A phrase to start with

Requests ray-traced calculation of reflection and shadow.

Appearance and effects

Reflection, transmission, and occlusion-based shadow relations are depicted.

Visual traits

  • Reflected light
  • Transmitted light
  • Occlusion shadows

Expected changes

  • Surroundings are more likely to appear in reflective surfaces
  • Shadows in occluded areas are more likely to be visible

Five examples

1 — Medium-sized dog
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2 — Cat
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3 — Teenage boy
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4 — Unoccupied interior
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5 — Valley with a river and mountain ranges
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Meaning and scope

Definition

It traces rays through the camera and scene to render light effects including occlusion, reflection, and transmission. It differs from physically based material definition and real-time operation.

In more detail

It specifies a method for depicting reflective surfaces, transparent objects, and shadow relationships. Subject, composition, and medium remain separately selectable.

Includes

  • Reflection, transmission, and shadow calculated by tracing rays

Excludes

  • A particular material type
  • A guarantee of real-time performance

What this does not imply

  • A photorealistic finish
  • A particular material
  • Fast rendering

Variability

Results vary with lights, materials, and sampling settings.

Usage and adjustments

Usage

  • Trace light paths for reflection and shadow
  • Specify subject and materials separately

Distinguish similar expressions

  • Use physically based rendering when only material-light behavior is intended

Typical uses

  • Depict reflection in mirror-like or glass surfaces

Possible failure modes

  • Reflection or shadows are simplified
  • Noise is conspicuous

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